Collective Unconscious | Associate Developer, Composer | Released June 8th, 2024

Collective Unconscious is an open, collaborative game project inspired by Yume Nikki and its fangames, developed in RPG Maker 2003. You control Minnatsuki, a mysterious character wandering around a dream-like world full of spirits and otherworldly beings. The game is exclusively made for an online multiplayer experience, and hosted under the Yume Nikki Online Project website. Anyone can contribute to the project, as long as they respect the submission procedures and guidelines. - Collective Unconscious Development Server, #offerings channel.

I am an associate developer for the game, having been among the main authors of Sweets Circus and Flesh Walls Forest, a contributor to Snowy Shoal, as well as the sole creator of Scarlet River, Gazing Pillars and Windowed Landscape. I am also a composer for the game, most of my tracks contain the signature nn_.

I have a set portfolio for the game for now, and when I finish, my CU work will likely be done, though nothing is set in stone at the moment. If you like what I make, keep an eye out for my work!

Special Delivery | Main Developer | Finished May 14th, 2025

Special Delivery is a short RPG Maker game I made with some friends [witblos, MorrySonando, VoxlAlien, NacreMoon, Cheo46] as a gift for another friend's birthday, however, since that birthday was on the 7th, we were... a week late, as due to time constraints we needed to delay it and all. However, the extra week allowed us to make a lot of good stuff! If the aforementioned birthday boy sees this... hi Clae! \\ Special Delivery was made using RPG Maker 2003 with EasyRPG Player's expansions, allowing us to use things like unindexed images and big charsets. It took about 2-3 weeks to make iirc i forget lol.

Since I made one of the big parts of the game, I count myself as one of the main devs. I also made a lot of the [original] music, most of which was done in one day during a burst of motivation. I made a handful of the core sound effects, as well as the default menu theme.I also created the title graphic and the game over screen, the latter being modified by witblos. Below are some pictures related to my part of the game! A lot of it was rushed due to time constraints, sorry if it doesn't look the best. There's more to my part, of course, but I only wanted to show 3 pictures like the CU tidbit.

Special Delivery has no available download link, but that's solely because only one person was gonna play it anyway. Builds of the game will also not be shared outside of that friendgroup.

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@Repth